Those include: Sidequest: Raise a Chocobo is the most realistic incentive available, as the others are too rare
The Emperor of Palamecia A mana dork for spells, The Emperor of Palamecia combines it with growing when you cast bigger spells, and as The Lord Master of Hell can potentially deal a lot of damage to foes, but really wants some evasion
Protect high-lore characters like Atitaya Fang General, Cri-Kee Lucky Cricket, or valuable characters like Mushu Your Worst Nightmare, as the Evasive this gives last until the start of your next turn aka for your opponents turn too
When you next cast an instant or sorcery spell this turn, copy that spell
Be honest, if Steelshaper's Gift is a reasonably good card, what's one more
The Rush ability combined with three strength gives it some strong numbers in our current world dominated by twos. The problem is this card is uninkable, which means you have to find room for it instead of just typically auto including